![]() Unfortunately, neither of the tools seem to support games with multiple bin files and since these games are the ones that won't have music without a cue sheet, these tools don't really solve the problem. I tried three different ones - Thorst's CueMaker, Liors Cue Maker 2.4 and Lior's Cue Maker unknown version. Prior to making this webpage, I found a few existing tools that attempt to solve this issue. I wrote the script, so you don't have to! □ With a little technical skill and a great deal of patience you can write suitable cue-files yourself for each of your games in notepad, but it's errorprone, boring and it can be automated. For ePSXe, it seems that you can load the first bin directly, but background music will be missing and you'll be disappointed. Given the importance of this cue sheet, it's sad how distributors of roms often forget to generate/include the file (or include an invalid one). It's supposed to represent a CD-ROM and define which tracks are on the CD-ROM, which order, what format they are (data or audio) and the filename of the bin file for each track. They need something called a cue sheet, which is a special textfile that works as a tracklist. Unfortunately, emulators and virtual drive managers won't load multiple tracks automatically. From my experience, the first track is always data and any subsequent tracks are audio - at least for PlayStation 1 games. ![]() ![]() Each bin-file represents a track on the game CD-ROM. Most commonly, you'll find PlayStation games distributed as a zip-file and inside you'll find one or more bin files. Unlike the others, they come in a dozen of different disc formats. PlayStation (PSX) Cue Maker Autogenerate the missing cue file for your PSX emulation bins.Įmulating games is fun, but while SNES, NES and Genesis games are easy to find and run, PlayStation games are a bit more complicated.
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